trimesh.exchange.gltf module¶
gltf.py¶
Provides GLTF 2.0 exports of trimesh.Trimesh objects as GL_TRIANGLES, and trimesh.Path2D/Path3D as GL_LINES
- trimesh.exchange.gltf.export_glb(scene, include_normals=None, unitize_normals=True, tree_postprocessor=None, buffer_postprocessor=None, extension_webp=False)¶
Export a scene as a binary GLTF (GLB) file.
- Parameters:
scene (trimesh.Scene) – Input geometry
extras (JSON serializable) – Will be stored in the extras field.
include_normals (bool) – Include vertex normals in output file?
tree_postprocessor (func) – Custom function to (in-place) post-process the tree before exporting.
extension_webp (bool) – Export textures as webP using EXT_texture_webp extension.
- Returns:
exported – Exported result in GLB 2.0
- Return type:
bytes
- trimesh.exchange.gltf.export_gltf(scene, include_normals=None, merge_buffers=False, unitize_normals=True, tree_postprocessor=None, embed_buffers=False, extension_webp=False)¶
Export a scene object as a GLTF directory.
This puts each mesh into a separate file (i.e. a buffer) as opposed to one larger file.
- Parameters:
scene (trimesh.Scene) – Scene to be exported
include_normals (None or bool) – Include vertex normals
merge_buffers (bool) – Merge buffers into one blob.
unitize_normals – GLTF requires unit normals, however sometimes people want to include non-unit normals for shading reasons.
resolver (trimesh.resolvers.Resolver) – If passed will use to write each file.
tree_postprocesser (None or callable) – Run this on the header tree before exiting.
embed_buffers (bool) – Embed the buffer into JSON file as a base64 string in the URI
extension_webp (bool) – Export textures as webP (using glTF’s EXT_texture_webp extension).
- Returns:
export – Format: {file name : file data}
- Return type:
dict
- trimesh.exchange.gltf.get_schema()¶
Get a copy of the GLTF 2.0 schema with references resolved.
- Returns:
schema – A copy of the GLTF 2.0 schema without external references.
- Return type:
dict
- trimesh.exchange.gltf.load_glb(file_obj: IO | BytesIO | StringIO | BinaryIO | TextIO, resolver: Resolver | Mapping | None = None, ignore_broken: bool = False, merge_primitives: bool = False, skip_materials: bool = False, **mesh_kwargs)¶
Load a GLTF file in the binary GLB format into a trimesh.Scene.
Implemented from specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0
- Parameters:
file_obj (file- like object) – Containing GLB data
resolver (trimesh.visual.Resolver) – Object which can be used to load other files by name
ignore_broken (bool) – If there is a mesh we can’t load and this is True don’t raise an exception but return a partial result
merge_primitives (bool) – If True, each GLTF ‘mesh’ will correspond to a single Trimesh object.
skip_materials (bool) – If true, will not load materials (if present).
- Returns:
kwargs – Kwargs to instantiate a trimesh.Scene
- Return type:
dict
- trimesh.exchange.gltf.load_gltf(file_obj: IO | BytesIO | StringIO | BinaryIO | TextIO | None = None, resolver: Resolver | Mapping | None = None, ignore_broken: bool = False, merge_primitives: bool = False, skip_materials: bool = False, **mesh_kwargs)¶
Load a GLTF file, which consists of a directory structure with multiple files.
- Parameters:
file_obj (None or file-like) – Object containing header JSON, or None
resolver (trimesh.visual.Resolver) – Object which can be used to load other files by name
ignore_broken (bool) – If there is a mesh we can’t load and this is True don’t raise an exception but return a partial result
merge_primitives (bool) – If True, each GLTF ‘mesh’ will correspond to a single Trimesh object
skip_materials (bool) – If true, will not load materials (if present).
**mesh_kwargs (dict) – Passed to mesh constructor
- Returns:
kwargs – Arguments to create scene
- Return type:
dict
- trimesh.exchange.gltf.validate(header)¶
Validate a GLTF 2.0 header against the schema.
Returns result from: jsonschema.validate(header, schema=get_schema())
- Parameters:
header (dict) – Populated GLTF 2.0 header
:raises err : jsonschema.exceptions.ValidationError: If the tree is an invalid GLTF2.0 header